								
								(unofficial)
								   RULES
									for
								  WARLORDS

								  written by
								  Matt Lahut


Object of the game: to own all the cities.
Start-up: type WARLORDS at the DOS prompt.  
P.S. This game will run MUCH faster if you copy it to the hard drive.

To begin: When it starts, you see the title screen and a little bit of cheezy 
music. Then it switches to the play selection screen. Each (of 8) players can 
be a human, or played by the computer (at several levels of difficulty). 
Clicking the mouse on each name changes the difficulty. Click once on all of 
the players except Sirians (let that stay as a human). Then, just hit the 
button marked Start and let the game to load up.

You will see: first, the big window (top left). This is the screen where you 
move your guys. Second, the world map (right). This shows a map of the world 
(bet you didn't figure that one out). Blue is water, gray blocks are  
unoccupied cities, light green is plains, dark green is forest, light brown 
is hills, dark brown is mountains, and colored blocks are occupied cities 
(each  player has their own color), plus the corners of a white box which 
shows what section of the map you happen to be looking at in the main (upper 
left) window. Third, the gray box at the very bottom is the information 
window, which gives you info about whatever is happening. At this point, it 
should say, "Sirians: Click when ready!" The Sirians are one of the eight 
players. So, click the mouse button, and the gray box says "In Marthos, a 
hero emerges!"   Marthos is the Sirian's capital city. Heroes are your best 
type of armies. Each of the eight players gets one hero to begin with. When 
you click the button again, it gives you a space in which to put your hero's 
name. Type in any name, or just use the one given. Then press Done.

Now you get to choose what kind of armies you want to produce. Each city may 
produce its own armies. To see what each man is, double-click on his symbol. 
A window pops up, showing his photo, name, city of origin, number of moves, 
and strength. Strength ranges from 2 to 8, and moves vary from 7 to 20. Note 
that these are not the only types of men you can make. When you capture other 
cities, you may produce armies from each city. Each type of man requires a 
different number of turns to produce, and you can tell the number by looking 
at the number written before the letter `t' on each man's mini-photo. The 
number just before the `gp' is the amount of gold pieces you must pay to 
build that character (expenses for training, etc.) At this point, it would 
probably be a good idea to produce the Light Infantry. Although they only 
have a strength of 3, they have 10 moves, which is good early on. In 
addition, they cost only 4 gold to make. To begin production, push the button 
marked Prod (stands for produce). The first Light Infantry will arrive next 
turn.

Moving your men: To select a character to move, push the button that says Nxt 
(meaning next). You will see an outline around your man. This character is 
your hero. Now you decide where you want to move him. To move him, move the 
mouse pointer to his destination and click. He will move to the mouse pointer 
as far as he can go. Each terrain takes a different amount of moves.
Road (gray) takes 1 move. Plains (light green) take 2 moves. Forest takes 4 
moves. Hills take 6 moves. You cannot move through water or mountains. Note 
that this may change for some enemies (i.e. the Green player will get Elven 
Archers, which take only 2 moves in the forest. The Orange player gets 
Dwarven Legion, which use only 3 moves in hills but 6 in forest.) Flying 
characters take two moves everywhere (note they can fly over water and 
mountains)

Group moving: If 2 or more characters are on the same space, you can use Nxt 
to select both of them to move. If you attack using a group, both characters 
will fight.

Use the Quit button to declare that you don't want to move the selected 
character any more on that turn.

Attacking: To attack, you must be exactly next to the space that contains the 
person or city you are attacking. Then you just move on to the space of the 
person or city you are attacking. The mouse arrow will turn into a sword and 
the war scene pops up. The world map changes into the battlefield, and a 
window pops up with the attackers (bottom) and the defenders (top). A man 
dies when the computer puts a red X through the man. All fights continue 
until one side has no remaining characters.

Notes on the economics of the game: Money is obviously important. Without 
money, you can't get any more armies. You will find, after you get into the 
game, that Upkeep becomes an important issue. Upkeep is necessary for food, 
supplies, etc. of your armies. The more guys you have, the higher your 
upkeep. Every turn you must pay money for upkeep (the exact amount is told 
at the beginning of your turn). Income comes from owning towns. Each town 
produces a certain amount of money for income.

There are other ways to spend money as well:
a) You can build a tower. Select your hero, put him on a plain and press B 
to build a tower. It costs 100 gold.
b) Using money to improve town defenses. Put any character in a town and 
press B to increase the defensive bonus of the town.
c) If a town of yours is captured, you will lose money. (see #16 Pillage 
below)

Ways to gain money:
a) First and foremost: income from towns.
b) Some mystery locations contain money.
c) Find a sage house. There are only two in the game, but each gives you a 
considerable sum of money.
d) Pillage from other computer players.

To end your turn, press Alt-E. All the computer players will move, and the computer will inform you if you were attacked, whether you won or lost, and how many characters died. Then the computer will prompt you to "click when ready" and the computer will inform you of how many men you produced that turn.

That is all you really need to know to play the game. However, there are several other things that you probably want to know.

1. Viewing other players' movements. To see what is going on with the other 
players, click the mouse button on the world map to look in that particular 
location. If you can't find your way home, press Nxt.

2. Your radar screen. Click on the button with a scroll with a question mark 
on it. A small red or white dot will appear on the world map wherever you 
have an army.

3. Changing your production. Click on the large button with the sword on it, 
then click in a city to change what you are producing in that city.

4. Information. Click the sword button, click anything other than a city 
(you will hear a beep), and click whatever it is you want information on (the 
mouse pointer turns into a white question mark). This is VERY useful. I use 
it often.

5. Mystery locations. Scattered throughout the world map there are many 
mystery locations (symbolized by a small building with pillars in front, or a 
ruined tower). Each holds a surprise. However, some are guarded by enemies. 
Only heroes are permitted to search these locations. You may find:

a. Allies. You may earn some allies that will fight for your side. These 
include Wizards (with 50 moves per turn), ghosts (with a strength of 7), 
demons (also with a strength of 7), dragons (can fly over mountains or water, 
and have a strength of 8), and devils (strength of 8).
b. Gold. You may find a LOT of extra gold for your reserves (700 to 2500 
gold pieces)
c. Weapons. You may get a special weapon for your hero.
d. Altar. If your hero is holy (and lucky), the gods may give him an extra 
strength point.
e. Throne. Sit in this throne and your hero may get another strength point. 
However, some thrones are made so your hero loses a strength point!
P.S. To search a location, move to it and press the letter Z.
P.P.S. The hero you get at the beginning of the game is the only one you 
will probably get for a while. Later in the game you may buy more heroes (at 
a cost of 300-1200 gold). They may come accompanied by allies (see `a' above)

Note: Numbers 6, 7, and 8 (below) are identifiable from the fact that they 
look like two mystery locations stacked on top of each other.

6. Sage. There are only 2 in the entire world map, and both are difficult to 
reach. (hint: One is in the far southeast corner of the board) The first 
player to arrive will receive a gem (very high value...hint, hint), and 
special information. Tell the sage the name of a mystery location, and the 
sage tells you what are inside(both the enemy and the treasure). 

7. Library. Visit one of the 3 libraries (one is in the far northeast) and 
learn a valuable fact from one of many ancient authors.

8. Healers. This is the only location that can be searched without using a 
hero. For each one of the four that exist, the healers give everyone in the 
group an extra strength point, including but not limited to heroes. If you 
can find several healers, the strength of your armies can rise up to 9. A 
group of eight guys of strength 9 can kick anyone's ass anywhere.

9. Menus. At the top of the screen there are several pull-down menus that 
can be accessed by moving the pointer to the top of the screen and holding 
down the mouse button. These include features such as saving your game, 
loading your game, and other commands you have already seen. The Reports menu 
shows who are ahead in gold, cities, production, and overall.

10. Building. On the Commands menu there is one item entitled `Build'. You 
can use this command to make a tower (using a hero to build it). Towers are 
useful for determining which was the last player to pass that point. Also, 
towers give you an advantage when you are attacked in the tower (I think). 
You can also use this command to increase the defensive capabilities of a 
city. If you get information on a city, it will have a defense number. 
Building will increase this number by one. Note: Building either a tower or 
defenses cost you money (gold).

11. Colors. Each player has a different color, which is used to label that 
player's characters and cities. Each player also has a capital city. They 
are listed below. For purposes of choosing a player, each player's greatest
advantage is also listed below.

Player name   Color       Capital city    Advantage 
 Sirians       White       Marthos         Most starting money
 Storm Giants  Yellow      Stormheim       Only 2 turns to make giants (str 6)
 Grey Dwarves  Orange      Khamar          Dwarven Legion (3 moves in hills)
 Orcs of Kor   Red         Kor             Usu. last to be bothered by others
 Elvallie      Green       Elvallie        Elven Archers (2 moves in forest)
 Selentines    Blue        Enmouth         Best navy, best access to NW island
 Horse Lords   Light Blue  Maridun         Lots of Cavalry (18 moves, str 6)
 Lord Bane     Black/Red   Bane's Citadel  Best natural defenses

12. Destruction. In the cases where you are thinking, "If I can't have this 
castle, then nobody can", you may wish to destroy the city. Select a man 
within the city and press R. This command does appear on the menus, but it 
only works if you use the keyboard.

13. Other buttons. The buttons in the column that includes the sword, Nxt, 
and the ? scroll includes other buttons as well. One is Ctr, which is used 
when you have selected a group, and moved the map so that the group is no 
longer on the screen. Use Ctr to bring the character back on the screen. The 
button marked Quit does not quit the game (use the menus to do that), it 
makes the computer eliminate that character from the cycle used when you 
push Nxt. Doing this lasts only until the end of your turn. The button 
marked Def does...well, I don't know. The game came to me with no 
instructions, and I have yet to figure out what Def means. Same goes for the 
flag with an X through it.

14. Transferring production. This is used in the case of "I have enough 
armies here, but I really need them somewhere else." When you change your 
production (see #3 above) you are presented with the somewhat familiar screen 
you encountered earlier. The button marked Stop does just that, it stops 
producing anything. This works well for saving upkeep money. The button marked 
Loc transfers your production from one city to another. To transfer, first 
push Loc. On the world map, the city you are in will turn yellow. All other 
cities you own will turn white. Use the world map to move to the destination 
city. Click once on the city toward where you are directing your production. 
That's all. So what happens now is: Armies are produced in one city, let's 
call it city A. The armies travel from city A to another city, B. During this 
trip, they cannot be attacked by any player. The computer will inform you 
when the armies arrive at city B. Their course cannot be changed once they 
have left city A.

15. Difficulty levels. Each difficulty level, chosen when you begin the game, 
will expand to other locations faster. However, you may want to know that 
Knight is the only difficulty level that does NOT look in mystery locations. 
Once a mystery location has been searched and the treasure found, nobody else 
may look there.

16. Pillage. When you capture a city owned by another player, you receive a 
certain amount of gold. The computer says "Your armies pillage 34 gp!" (or 
some number). This is calculated by dividing total gold by number of cities. 
Example: A player has 1000 gold and 20 cities. You get 50 gold (1000/20) for 
each city you capture from that player. Computer players also receive 
pillages for capturing your cities.

17. Eliminating a player. A player is eliminated when his last city is 
captured. Note that armies not located in a city need not be killed to 
eliminate a player.

18. Winning the game. This is fairly self-explanatory. There is no specific
message given when you win. However, if one human player is playing against
seven computer players (the way I usually play), the computer may surrender 
if it knows that it's not going to win.

19. Here's a list of most of the armies in the game. The figures given are
the average of all castles, so you may find some armies with better or worse
statistics.

Name             # turns   gp needed    Strength    Moves   Where found
Lt. Infantry        1          4           3         10      Everywhere
Heavy Infantry      2          4           5          8      Everywhere
Cavalry             4          8           6         16      Almost everywhere
Pegasi (can fly)    7         16           4         16      Far N/Far S
Elven Archers       1          4           4         12      South (by green)
Giants              4          8           6         10      SW and east
Dwarven Legion      2          4           5          9      Near orange
Wolf Riders         3          8           5         14      East (near red)
Navy(can transport) 11        20           5         18      Coastal
Griffins (fly)      6         16           5         16      Near orange
Wizards            --         --           6         50      With heroes
Demons             --         --           7         14      With heroes
Dragons (fly)      --         --           8         18      With heroes
Devils             --         --           8         12      With heroes
Heroes             --        a lot         5+        12      Purchased
